Randall Timing

Where's Randall?

Randall's loop is locked to the match timer. Read the clock at the top of the screen, then place him on his path where he is right now. Works with mouse, or use your controller stick + A through GC Bridge.

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Place Randall on his path!

Graphics

Load your own Melee ISO (NTSC 1.02) to see the real Yoshi's Story, Randall and match timer. It never leaves this device: the page copies the stage and HUD files out of it into your browser, so you only do this once. Combo Hero uses the same files.

Randall Timings unlocks between rounds

Knowing when to land on this elusive cloud can save you from being edge-guarded. His loop takes exactly 20 seconds and starts with the timer, so the same moments come back all match. On the standard 8 minute timer, watch the seconds:

  • He comes out on the lower RIGHT at 7:55.21, and every 20 seconds after (7:35.21, 7:15.21…): when the tens digit is odd and the ones digit is 5.
  • He goes back in on the upper RIGHT at 7:49.93: tens digit even, ones digit 9.
  • He comes out on the upper LEFT at 7:45.22: tens digit even, ones digit 5.
  • He goes back in on the lower LEFT at 7:39.91: tens digit odd, ones digit 9.

"Out" means any part of him is past the ledge. The often-quoted rule says he comes out when the ones digit hits 4; he is already out for most of a second by then.

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Randall's path and the timer are the game's own: the stage's animation and the timer code, worked out with the Melee decompilation and checked against Slippi replays. Thanks to libmelee, whose measurements this page used first. Graphics come only from your own disc; no game files are stored on conch.gg.